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JR.EN.1.Scratch  and AppInventor

JR.EN.1.Scratch and AppInventor

This level is designed to introduce students to programming fundamentals
through the creation of interactive games and applications. Block-based
programming seamlessly combines simplicity, creativity, and deep
computational thinking. To facilitate this learning journey, students will
explore Pictoblox and MIT App Inventor as core development tools
throughout this 12-session program, equipping them with essential
programming skills in a hands-on, interactive environment.
0 Students
12 Lectures
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About This Course

Pictoblox:

Six sessions of learning programming concepts using them to make many games:

  • Program Sequence
  • Events
  • Loops
  • Conditions
  • Variables


App Inventor:

App inventor: Six sessions of using programming concepts to build useful

and real mobile applications with understanding the following concepts:

  • User interfacing
  • Sensors
  • Gestures
  • Accessing mobile Camera, video in Apps
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Courses
Students
Curriculum Overview

This course includes 12 modules, 12 lessons, and 24:00 hours of materials.

Session1: Introduction to programming
1 Parts | 2:00 Hours
Introduction to programming - Live

Session 1: Introduction to programming
What is programming?
What is Pictoblox and its screen partitions?
Add, delete and change Sprite and backdrops
Costumes and basic blocks to create a simple project
Add, delete and change music
How to save the project to your computer?

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session2: Events
1 Parts | 2:00 Hours
Events - Live

Session 2: Animals Sounds
- Meaning of events in programming and Pictonlox
- Mouse events
- Keyboard eventsis

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session3: Loops
1 Parts | 2:00 Hours
Loops - Live

Session 3: Session3: Hen and chick
- Loops in programming
- Loops Type
- Practice in loop

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session4: IF & Variables
1 Parts | 2:00 Hours
IF & Variables - Live

Session4: Hungry shark
- oard How to move sprite using mouse pointer?
- More practice in Loops
- If
- Variables

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session5: XY Coordinates
1 Parts | 2:00 Hours
XY Coordinates - Live

Session5: My favorite food
- X, Y coordinates
- Comparisons
- More practice in loop and if conditions

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session6: Revision
1 Parts | 2:00 Hours
Revision - Live

Session6: Revision in Pictoblox
- Make a simple and funny quiz and revision to
- retrieve all information before the next step.

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session7: Introduction to Mobile Apps
1 Parts | 2:00 Hours
Introduction to Mobile Apps - Live

Session7: Introduction to Mobile Apps
- What is the meaning of Applications?
- Mobile applications
- What is App Inventor
- App Inventor windows
- Buttons in Applications
- Change button color, shape, size, image and more
- Change Screen color or background
- Button programming
- Download your app to the mobile phone

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session8: Learning numbers app
1 Parts | 2:00 Hours
Learning numbers app - Live

Session8: Learning numbers app
- Benefit of this app: make a useful app to teach
- kids how to write and spell English numbers
- Design the app using buttons & text to speech
- What is text to speech?
- Use buttons to control text to speech
- How to download the app at your phone?

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session9: Simple calculator app
1 Parts | 2:00 Hours
Simple calculator app - Live

Session9: Simple calculator app
- Benefit of the app: make a simple
- calculator and use it to add or subtract
- What is textbox?
- Design the app
- Use math blocks to add and subtract.

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session10: Guess the word App
1 Parts | 2:00 Hours
Guess the word App - Live

Session10: Guess the word App
- Benefit of the app: make a thinking game
- Adding buttons, text to speech and background image
- How to use logic blocks to make a comparison
- How to make computer make different decisions using if

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session11: Paint App
1 Parts | 2:00 Hours
Paint App - Live

Session11: Paint App
- Benefit of the app: make a painter and paint some
- funny things using it
- Design the app using Buttons, horizontal
- arrangement
- Using canvas
- Using the accelerometer sensor to clear the paint
- Blocking time

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
Session12: Camera App
1 Parts | 2:00 Hours
Camera App - Live

Session12: Camera App
- Benefit of the app: make an application which
- can access your camera and store your photo.
- Accessing camera by "Camera component"
- Using "Tiny DB" to store images

Start Date 31 Dec 1969 | 19:00
Duration 120 Minutes
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JR.EN.1.Scratch  and AppInventor
LE155

This Course Includes

Course Specifications

Start Date
31 Dec 1969 | 19:00
Sections
12
Lessons
12
Capacity
Unlimited
Duration
23:20 Hours
Students
0
Created Date
4 Oct 2025
Updated Date
3 Dec 2025
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JR.EN.1.Scratch and AppInventor